Merge commit 'ad273dbe5dba7bd0e901270464e25fc1f030a5b5' as 'backend/goldmark'
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@@ -0,0 +1,95 @@
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package benchmark
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import (
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"bytes"
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"io/ioutil"
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"testing"
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gomarkdown "github.com/gomarkdown/markdown"
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"github.com/yuin/goldmark"
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"github.com/yuin/goldmark/renderer/html"
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"github.com/yuin/goldmark/util"
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"gitlab.com/golang-commonmark/markdown"
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"github.com/russross/blackfriday/v2"
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"github.com/88250/lute"
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)
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func BenchmarkMarkdown(b *testing.B) {
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b.Run("Blackfriday-v2", func(b *testing.B) {
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r := func(src []byte) ([]byte, error) {
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out := blackfriday.Run(src)
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return out, nil
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}
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doBenchmark(b, r)
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})
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b.Run("GoldMark", func(b *testing.B) {
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markdown := goldmark.New(
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goldmark.WithRendererOptions(html.WithXHTML(), html.WithUnsafe()),
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)
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r := func(src []byte) ([]byte, error) {
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var out bytes.Buffer
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err := markdown.Convert(src, &out)
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return out.Bytes(), err
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}
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doBenchmark(b, r)
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})
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b.Run("CommonMark", func(b *testing.B) {
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md := markdown.New(markdown.XHTMLOutput(true))
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r := func(src []byte) ([]byte, error) {
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var out bytes.Buffer
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err := md.Render(&out, src)
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return out.Bytes(), err
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}
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doBenchmark(b, r)
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})
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b.Run("Lute", func(b *testing.B) {
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luteEngine := lute.New()
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luteEngine.SetGFMAutoLink(false)
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luteEngine.SetGFMStrikethrough(false)
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luteEngine.SetGFMTable(false)
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luteEngine.SetGFMTaskListItem(false)
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luteEngine.SetCodeSyntaxHighlight(false)
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luteEngine.SetSoftBreak2HardBreak(false)
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luteEngine.SetAutoSpace(false)
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luteEngine.SetFixTermTypo(false)
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r := func(src []byte) ([]byte, error) {
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out := luteEngine.MarkdownStr("Benchmark", util.BytesToReadOnlyString(src))
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return util.StringToReadOnlyBytes(out), nil
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}
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doBenchmark(b, r)
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})
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b.Run("GoMarkdown", func(b *testing.B) {
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r := func(src []byte) ([]byte, error) {
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out := gomarkdown.ToHTML(src, nil, nil)
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return out, nil
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}
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doBenchmark(b, r)
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})
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}
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// The different frameworks have different APIs. Create an adapter that
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// should behave the same in the memory department.
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func doBenchmark(b *testing.B, render func(src []byte) ([]byte, error)) {
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b.StopTimer()
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source, err := ioutil.ReadFile("_data.md")
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if err != nil {
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b.Fatal(err)
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}
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b.StartTimer()
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for i := 0; i < b.N; i++ {
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out, err := render(source)
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if err != nil {
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b.Fatal(err)
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}
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if len(out) < 100 {
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b.Fatal("No result")
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}
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}
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}
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